Following the botched launch of “Gettysburg: Armored Warfare” Danny Green attempted to pick up the pieces, patch the game, and follow up with a new title called “Killing Horizon”. Here we interview him on what exactly happened with the launch of Gettysburg as well as unmasking details about his new game. FDS: I think it’s best […]
Sky Nations is a Minecraft style airship game where you can create your own airships, battle others, and explore worlds in this procedurally-generated PVP game. Here I talk with MrBenjammin, the creator of the game, about what’s to come from this project as well as what it was like developing it. FDS: Why did you start […]
For the first time we gained press access to Toy Fair 2013 this year and got to see a bunch of different exhibitors showing off their latest creations. Being that we are originally a video game website both me and Andy felt out of place. But, we stuck through it and actually enjoyed quite a […]
I interview the Megaman Battle Network: Chrono X team and find out more behind the game like plot points, new gameplay elements being added in, and characters that might just make a comeback. Check out what they had to say! Introductions: Raul = Project Manager Max = Founder of the project, Programmer [MaxRock] Adam = […]
I interview Mike Wakefield, the developer of the separate PGZ project “Generation Zero”. Since the prior interviews a lot has happened including separation of the original team as well as further developments to the game. Here we get some concrete answers on some of the questions you’ve been asking (including ‘fakemon’ and the balancing of […]
I interview Rob Storm, the developer behind the ‘anti-platformer’ Project Stormos. In this interview we cover the level editor, boss battles, storyline, and unveil what’s to come from this game in the future! You can check the game out on Desura and learn more about it on it’s main website.
Continuing from Part 1 of the Pokemon: Generation Zero interview we ask the rest of the team members other questions regarding the media side of things as well as the process behind adding in new content into the game. FDS: Can you show us what the new badges look like? Poch: I would love to […]